Also, the rendering process itself will be more efficient in terms of memory and processing. However, it does take more time to set up and that is why I generally skip the first two VRay tutorials listed here. Now, I’ll show you how to “split” the High Dynamic Range images so that you’ll achieve better looking results. ![]() The previous basic tutorial used a single HDR for everything. You’ll obtain better images with this method rather than using the standard HDRs alone. This is a more advanced version of a Vray and 3DS Max HDR lighting setup. I will look into updating this as time permits. Most of these techniques are still probably applicable. ![]() *Please note: this article below may be outdated. ![]() Advanced Vray HDR Tutorial for 3D Rendering:
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